The Fourth Annual Schools of the Future Conference marks an exciting venture in which the Hawaii Association of Independent Schools and the Hawaii Community Foundation will partner with the Hawaii State Department of Education and Hawaii Society for Technology in Education to offer a not-to-be-missed two-day conference, convening October 23-24, 2012 at the Hawaii Convention Center. This is by far, one of our favorite events of the year! Join us for our Like-Minded session on October 23rd, an informative Q&A lunchtime session around Promethean ActivClassrooms and for our featured presentations:
The ActivClassroom: Effective Teaching with Technology for College and Career Readiness
Presenters: Cheryl Estabillo and Candice Frontiera, It’s All About Kids (Oct 23rd, 1:30-3:00 pm)
Learn to leverage the use of the Promethean ActivClassroom to foster communication, collaboration, inquiry and student centered learning in your classroom. Teachers will learn various strategies to plan interactive lessons and implement authentic assessments that meet the new levels of rigor required with Common Core Standards.
Developing 21st Century Skills in Students and Teachers
Presenter: Karen Talbert, Learning.com (Oct 23rd, 3:30-5:00 pm)
Whether you’re a novice or a tech expert, learn how easy it is to integrate 21st century skill building into your teaching. EasyTech helps students (and teachers!) efficiently learn technology skills, digital literacy, and higher-order thinking as they study and learn in a manner which is exciting, engaging, and cross curricular. Make sure your students and teachers have the tech and 21st century skills they need to prepare them for the coming adoption of the Common Core Standards and Next Generation Assessments.
The Role of Interactive Technologies in Teaching and Learning
Presenter: Mr. Ginno Kelly, Promethean (Oct 23rd, 10:30-12:00 pm)
As interactive technologies become more ubiquitous in classrooms across the US, the need for the successful integration of these tools is imperative. The words “interactive” and “engaging” have become buzzwords that are sometimes hard to understand. In this session, using examples from the classroom, we will explore what to look for when you hear “interactive” and “engaging” within the context of interactive technologies.
Marzano Research Laboratory’s Enhancing the Art and Science of Teaching with Technology
Presenter: Sonny Magaña, M.Ed (Oct 24th, 10:30-12:00 pm)
The Marzano Research Laboratory (MRL) has benefitted educators and leaders across the country by developing practical research-based strategies on how to improve teaching and learning. In this session, Marzano Research Associate Sonny Magaña will discuss new research-based professional development offerings for education systems to effectively wield technologies to measurably improve pedagogy, academic achievement and student engagement. Dr. Marzano’s Enhancing the Art and Science of Teaching with Technology professional development services for teachers and administrators is designed to help school systems harness the potential of their existing technologies to transform their instructional and evaluation models and better prepare their students for the rigors of 21st Century work and life.
Early bird registration is now available.
With today’s budget constraints, teachers are getting more creative in finding ways to support innovation in their classrooms. A Hawaii teacher we work with was awarded a Good Idea Grant last year and used the funds to integrate technology into her middle school math classroom. We were inspired by her dedication and creativity, and excited about the impact her “good idea” had upon her students.
If you have an exciting curriculum idea that involves your IAAK supported software or hardware solution(s), we want to hear about it! Consider applying for a Good Idea Grant and use our team as a resource to help brainstorm ideas, assist in the application process, and if you achieve success, to support the implementation of your idea!
As stated in the application, “Good Idea Grants are designed to support K-12 teachers and schools in their efforts to encourage a curriculum that is driven by problem-solving, discovery, exploratory learning, and requires students to actively engage a situation in order to find its solution. Students, therefore, become creative, innovative, and critical thinkers”.
Grants up to $3,000 each will be awarded to support innovative programs that strive to increase student interest and academic achievement.
Grants up to $7,500 each will be awarded for the development, improvement or expansion of innovative instructional programs in Science, Technology, Engineering and Mathematics (STEM) as well as programs that integrate and apply STEM learning across other disciplines.
Have a good idea? Go for it and let us know how we can help!
The volume of apps for learning and productivity continue to expand at an exponential pace. Trying to keep up is overwhelming. So, here are a few resources to help you stay current and save you time as well as some favorite apps.
- Teachers With Apps – I frequently visit this website as these two teachers do an excellent job reviewing apps. They always focus on the learning objectives, have a good sense of usability, and involve student-testing. Plus, they review a variety of apps for students of all ages. One of their favorites (and mine too) is Motion Math (developed out of the Stanford School of Education) that helps students “feel” a number line. Students must move the phone or iPad just so that the star falling from space hits the number line to represent a specific fraction. The app connects physical movement with abstract concepts, building students understanding of fractions. Be sure to also check out the other apps in the Motion Math family – Motion Math Zoom (counting, place value) and Motion Math: Hungry Fish (mental addition and subtraction). Slice It is another great app to help students understand parts to whole. With over 200 levels, students must slice shapes into pieces of equal size.
- Moms With Apps is an app that offers a catalog of educational apps, making it easier to sift through the volume of “educational” apps on the market.
- eSchool News article “10 of the best apps for education” highlights some interesting apps.
- Stick Pick is the “high tech” version of your “random selection” tools (sticks in the can). By simply shaking or taping the device, a student’s name is selected and, if desired, a question (organized by Bloom’s Taxonomy) is suggested to the student. A great tool to support differentiated instruction, the teacher can configure the app so that it links question stems to the cognitive or linguistic needs of a learner. Plus, while the student is answering the teacher can “assess” the response within the app, capturing formative assessment data.
- Apps organized by Blooms Taxonomy – there are quite a few resources that use Blooms Taxonomy as an organizing framework. These are great places to visit to start understanding how apps can be used to support various levels of thinking. So, instead of just reviewing individual apps for their appeal, usability, and educational objectives, thinking about 1) the level of thinking required to achieve success in the app and 2) how a suite of apps can be used to support students as they move through Bloom’s levels of thinking. Here are two good resources: Bloomsapps and Teach with your iPad.
- Groups or networks or your PLC are also great ways to learn about high-quality apps. Josh Reppun started the Facebook group iPad Education Dreams which now has 148 members and a wealth of knowledge. If you’re interested in joining, look Josh up on Facebook and send him a request.
Title: Common Core State Standards Summer Institute Oahu and East Hawaii
Description: The training sessions are designed to help teachers successfully implement the Common Core State Standards (CCSS) in English Language Arts and Mathematics. Sessions will include research papers and readings related to building deeper understanding of the CCSS, deconstruction of the CCSS, lesson planning and lesson revisions tied to the CCSS.
The training sessions will focus on: Goal 1: Assure all students graduate college-and-career-ready through effective use of standards-based education. In addition, the training sessions will link to the following Literacy for Learning principles: Guiding Principle #1: Assessment of and for learning drives instruction, Guiding Principle #2: Evidence-based instructional strategies, and Guiding Principle #4: Instructional Leadership and Professional Learning.
Oahu: July 9-13, 2012
East Hawaii: July 16-20, 2012
Oahu: Japanese Cultural Center (July 9, 11-13) and Ala Moana Hotel (July 10)
East Hawaii: Imiloa Astrology Center
Registration: Pre-registration deadline: Friday May 18, 2012 (registration fees to be sponsored for eligible school teams).
For registration details, email firstname.lastname@example.org or call (808) 237-5567.
EngageNY, a collaborative platform for educators, has created excellent resources that succinctly describe the “shifts” required with the implementation of the Common Core State Standards. These shifts will be very familiar to those who have attended one of our Common Core trainings or who are in the process of becoming Black Belts, facilitated by Kevin Baird of the Common Core Institute. These resources should be required reading for all educators tasked with implementing the Common Core. I’ve summarized the shifts here:
Shifts in ELA
- balance of informational and literary texts
- emphasis on literacy across domains, with students learning from the text rather than referring to it
- scaffolding to support a staircase of text complexity
- commitment to text-based answers, students’ discussions stay connected to text, pulling evidence from the text
- writing to inform and persuade based on evidence
- focus on academic vocabulary in grade level complex texts
Shifts in Mathematics
- narrow the scope but deepen the understanding
- spiral learning so that “each standard is not a new event, but an extension of previous learning”
- fluency of math facts
- focus on building deep understanding so that students transfer concepts to new situations
- application of math in real-world contexts
- balance between practicing and understanding, creating a dual intensity in the math classroom
Kris Schwengel, 4th grade teacher at Punahou School, shares his insights and experiences using 2BOT’s Classroom ModelMaker, 3D printer. Read on to learn how his students were able to create physical models from virtual data and hear his students’ enthusiastic feedback in this lively video.
By Kris Schwengel
Using the Classroom ModelMaker, my students will learn a wonderful lesson about technology and the future of manufacturing, design, and creativity.
Project Goal: Students will create topography maps of Maui using three methods:
1. A hand-made product using poster board as students here have done for the past 25 years
2. A 3D model of Maui using Google SketchUp
3. A digitally engineered and manufactured Maui map using the 2BOT Classroom ModelMaker
Here at Punahou, every 4th grade student boards a plane with his or her classmates to Maui to experience another island and learn about its biodiversity, geography, and culture. In order to prepare for this trip, students have, for decades, created beautiful hand-made topography maps. Nowadays, students are able to realize this same project in a variety of ways using technology. Rest assured my goal is NOT to replace hand-made products. Rather, my goal is to give students exposure to a variety of methods that they will then compare and contrast, no doubt coming to a variety of conclusions.
As a huge fan of the FAQ format, here are questions and answers most educators will/should have about this project:
How long does this project take? This Maui Maps project takes about a month, but mainly because of the slow (but awesomely precise) cutting speed of the ModelMaker.
What level of knowledge should a teacher have in Google SketchUp for this project? Medium. This software is amazingly intuitive, but can be a tad tricky at times. This is definitely a project the teacher should do first on his or her own before having students to do it.
Is the 2BOT ModelMaker difficult to use? Not at all. One of the best aspects is how seamlessly is fits with the Google SketchUp software. Did I mention SketchUp is free?
Can this be done in either Mac or PC? Yes. Currently the ModelMaker only works with a PC computer so you’ll need at least one PC.
What lessons have you learned as a teacher from this? I’ve learned that 4th graders are not only capable of 3D modeling and fabricating, but also that they adore it! The academic possibilities are staggering at this point.
What lessons have the students learned from this experience? I think there may be too many to count, but I know for sure the students have learned about scale, a plethora of geometry concepts, spatial reasoning, and troubleshooting. I’m even more excited about the early exposure to the concept of 3D modeling and fabrication.
What are the costs involved?
– Hand-made maps cost about $2 per student in materials
– Google SketchUp is free
– The 2BOT Classroom ModelMaker prices can be found through IAAK.
Will you do this again? I would love to expose every student to this process, so yes I would. I will encourage my school to make this part of the 4th grade curriculum as it fits perfectly with our standards and goals.
Which process did the students like the best? The amazing thing about this project is the ratio of “favorite” process is split in thirds: some students most enjoyed the handmade maps, some enjoyed the 3D modeling, and some enjoyed the actual fabrication of their maps. In my opinion, that is the mark of a great project.
How long does the ModelMaker take to create one map? At the finest setting, one map takes about four to six hours to fabricate in the ModelMaker. The Google SketchUp design takes between 40 to 90 minutes for a 4th grade student to make. The handmade topography maps take about two hours for the kids to make.
What would you do differently next time? Time management is an issue because the fabrication process takes long. This simply means the teacher has to be organized enough to keep the ModelMaker working in the morning and throughout the evening. I simply load in a new piece of foam, hit ‘print’, and come back the next morning. There is no reason a teacher needs to be anywhere near the machine while it is working.
Are there other machines that might work like the ModelMaker? Yes, but this machine is truly “plug and play,” meaning there is very little fiddling or calibrating as with other machines.
Is there other software besides Google SketchUp that would work for this project? Yes, but I’ve never seen anything better for kids. Any software that can export a kmz file will work, but most other software packages won’t be as user friendly for kids as SketchUp.
What other uses can you think of for the 2bot Classroom ModelMaker? I’ve now opened up this process to the kid’s imaginations. Students are making desk caddies, marble mazes, coat of arm shields, name signs, motorcycle wheels, and the list goes on! That’s what is so exciting about this technology. I can see uses throughout math programs, art classes, architecture courses, and even history classes where the students could make 3D replicas of artifacts “half buried” in blocks of foam with protruding labels.
Would you recommend this for grades lower than 4th Grade? Not really. Advanced 3rd graders might be able to handle Google SketchUp. That said I bet many people would never have thought the 4th Graders would be capable of such amazing 3D modeling and creativity!
What are the benefits to students in using 3D images over 2D or printer copy images? 2D is fine, but 3D is simply a better form of expression because we live in a 3D world. It is clear to me that our brains crave three dimensional objects because on some level, they just make more sense to us as beings that live in three dimensions, not to mention that fact that educators should constantly seek to understand their audience: children. We all know that children gravitate towards tactile learning whenever given the choice.
Spring Power User Workshop Highlights
“Well worth the time during my spring break”… “Well paced–gave information that is pertinent and helpful”…“Bringing in a TLC trainer brought a new perspective to the way I will use the ActivBoard”… “Dave K. was insanely awesome!”…“Dave was knowledgeable, entertaining, and helpful”…“Very useful tools and ideas–powerful because it was quick and easy”…“ Dave K. provided tools and ideas that could be applied to my classroom tomorrow”… “Best ActivExpression session I’ve seen so far”…“I hope there are more workshops because I wanted to attend all classes”…
These were just a few of the rave reviews received from our Spring Power User Workshop held on March 12th at Moanalua High School! Thank you to the many teachers who joined us over spring break for a fun-filled day of learning and collaboration. We were fortunate to have Promethean Teaching and Learning Consultant, Dave Kootman, share his knowledge, expertise, and humor with everyone, and many thanks to the Moanalua High School teacher presenters for taking the lead in various sessions. Check out video highlights and flipcharts from the sessions below:
The Good Stuff, Dave Kootman- flipchart, video highlights
Basic Orientation for Teachers, Craig Crisler- flipchart
Action Browser in Action!, Cheryl Estabillo- flipchart, handout
Troubleshooting for Tech Coordinators, Micah Gawin- flipchart
Speaking Without Speaking, Dave Kootman- flipchart, video highlights
Instant Feedback with ActivExpressions, Soon Young Kim and Sean Takahashi- flipchart, handout
Building Resources for Flipcharts, Judy Tateyama, flipchart
Over the last 5 years, Dr. Robert Marzano, noted author of; Designing & Teaching Learning Goals & Objectives, The Highly Engaged Classroom, Formative Assessment & Standards-Based Grading, On Excellence in Teaching, District Leadership That Works, and The Art and Science of Teaching, has worked with Promethean to conduct an independent study on the effects of the Promethean ActivClassroom on teaching methodology, student engagement, and performance. Phase III of this study was recently announced, focusing on the integration of the ActivExpression learner responses systems into the classroom.
Hawaii Promethean ActivExpression users are invited to participate in this exciting nationwide study to address the following research question: “What is the impact of Promethean ActivExpressions on student engagement and academic achievement?”
Below is a quick breakdown of the research methodology:
1. Teacher participants will complete the free online ActivExpression course and take part in a free 2-hour workshop on the InterActiv Engagement Method (conducted by IAAK);
2. Teachers will choose a 1-day lesson within a unit of study in their curriculum for the purposes of the study;
3. Teachers will design a pre/post assessment and administer the assessment to a class that they’ve chosen for the study;
4. Teachers will then randomly assign half of the class to the “Control Group,” and half of the class to the “Treatment Group;”
5. Teachers will send the “Treatment Group” to the library/computer lab (or another area of the school) and then teach the “Control Group” the lesson without ActivExpressions and administer the “Post Test” to this group at the conclusion of the lesson (teachers will also be asked to video tape this lesson);
6. The next day teachers will send the “Control Group” to the library/computer lab (or another area of the school) and teach the “Treatment Group” the lesson with ActivExpressions and administer the “Post Test” at the conclusion of the lesson to this group (teachers will also be asked to video tape this lesson);
7. Teachers will then send the data gathered from both groups, along with the video tapes of both classes to Marzano Research Laboratory for analysis.
If you are interested in participating in this study or have any questions, please contact Craig Crisler at (808) 457-6745 or at email@example.com. Deadline to sign up is March 7, 2012 and study training will take place on March 12, 2012 (if unable to attend this training, we would be happy to schedule a training at your convenience). Mahalo for your consideration!
We were honored to be a part of the 10th Annual Hawaii Charter School Conference “Delivering on the Promise” this past month. What resonated the most…hearing personal stories directly from the leaders within the charter school network, both locally and nationally; and to be amongst the audience as they continued their dialogue discussing the successes and challenges of this movement…Inspiring! Here are just a few of the amazing individuals and their stories to share.
- Daniel Caluya, Principal of Waters of Life (Na Wai Ola). Principal Caluya’s school was awarded Most Improved Charter School for 2011 and this leader turned around a low-performing school to one that has met AYP. Putting service above self, Mr. Caluya’s recipe for success includes mandatory Saturday school, 5:45am “clock-in” as the first person on campus, and an empathetic heart for the students he serves including the substantial homeless population at his school- something he can relate to since he was in and out of several foster homes starting at the age of 2 and homeless, on the streets, at the age of 16. And this is just one “chapter” of this hero’s life story.
- Greg Hauptner, CEO/CFO/Founder of G Star School of the Arts for Motion Picture and Broadcasting. A West Palm Beach charter school doubles as a motion picture studio (largest movie studio in Florida–yes, even larger than Universal Studios) with graduation rates of 99%. Talk about thinking outside the box, this entrepreneur has mastered the limelight when it comes to college-and-career readiness (97% of its graduates are college bound), which builds mastery and sustainability in the film industry and boosts the state and local economy. Hawaii G Star School coming soon?!
- Nohea Kealoha, Federal Programs Manager of the Charter School Administrative Office (CSAO). Our very own local leader co-presented at the session, Common Core: Nationally and Locally. Participants learned about some of the key opportunities available for all charter schools when it comes to Common Core resources. Mrs. Kealoha was instrumental in initiating Hawaii’s first Common Core Black Belt Institute cohort. The participants in this graduate-level practicum include local charter school directors, curriculum coordinators, coaches, and teachers, representing about one third of all Hawaii charter schools. She also presented the rationale and the intended outcomes of the Black Belt Institute to include building mastery and capacity amongst our own experts on the national standards yet also providing a forum for collaboration and communication at the local, state, and national level, Think of it as the hybrid Professional Learning Community (PLC) model.
The concept of “making thinking visible” is not new. In fact, it is a core component of schooling and learning – students externalize their thoughts through speaking, writing, drawing, or some other method. An ASCD Educational Leadership article titled “Making Thinking Visible” is dense with good information and strategies. The article describes a Project Zero initiative called “Visible Thinking”, explaining the six key principles of Visible Thinking, strategies to promote it, and effects on learning.
A couple of the key principles:
- Learning is a consequence of thinking. Or, in other words, thinking through concepts results in learning. And, thinking through concepts is best done collaboratively.
- Good thinking is not only a skill but a disposition. Open-mindedness, curiosity, and creativity need to be encouraged.
Strategies to promote making thinking visible:
- Thinking routines offer structure to support thinking. A couple of examples:
- “Think-Puzzle-Explore” prompts students to share what they think about a topic, identify questions they puzzle about, and target ideas to explore. While this strategy is similar to the KWL strategy, by using the term “think” instead of “know” a shift occurs from absolutes to possibilities and openness. This gets back to the principle that good thinking is not just a skill but a disposition.
- “See-Think-Wonder” routine sparks creativity and inquiry by prompting students to make observations about an object, image or event by answering these three questions: 1) what do you see? 2) what do you think about that? 3) what does it make you wonder?
- Consistent teacher prompts – after a student states an idea or opinion, ask the student “What makes you say that?” Soon, students will naturally justify their ideas without prompting.
Effects of Making Thinking Visible:
- Classroom activities become more learning oriented than work oriented.
- All students feel they have a voice and participation is enhanced (in quantity and quality).
- Long Lake Elementary school in Michigan has been implementing Visible Thinking ideas since 2004 and student scores have significantly increased on state and district tests in reading, writing, and social studies.
Using Interactive Whiteboards to support making thinking visible:
- An IWB can serve as a shared collaboration space, a notational system that makes collective thinking visible. With collective thinking visible, memory is freed up for more complex tasks.
- The tools and functions of the IWB support varied forms of expression – text (typed or handwritten), images (drawn or camera), audio, and video – and supports the layering of expression over time. In a classroom this promotes time for reflection.
- An IWB offers teachers a way to save all thinking documented on the board. In this way, it captures learning over time and supports teacher in more accurately assessing students’ understanding.
I always come back to this key question – “Are you asking students to think or to remember?”